realtime processing

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2017-03-23
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Screenshot of A JOURNEY : SEOUL - Design Process
Copyright: Mimi Son

A JOURNEY : SEOUL - Design Process

by Mimi So

"Ongoing project :
testing projection mapping with "Journey" prototype box. ..."

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FLORA light installation

By Philipp Artus

2016-12-22
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Screenshot of FLORA light installation
Copyright: Philipp Artus

FLORA light installation by Philipp Artus

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2016-06-16
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Screenshot of “Pulse Index” at MCA Sydney
Copyright: bitforms gallery

“Pulse Index” at MCA Sydney (2011) by Rafael Lozano-Hemmer

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Line Synth prototype

By jeongho.park

2015-07-21
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Screenshot of Line Synth prototype
Copyright: jeongho.park
License: http://creativecommons.org/licenses/by-nc-nd/3.0/

Line Synth prototype by jeongho.park

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Le mouvement de l'air

By Adrien M / Claire B

2015-03-03
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Screenshot of Le mouvement de l'air
Copyright: Adrien M / Claire B

Le mouvement de l'air by Adrien M / Claire B

Spectacle arts numériques et danse.
Recherche en cours. Création le 7 octobre 2015 au Théâtre de L’Archipel, scène nationale de Perpignan.
Compagnie Adrien M / Claire B

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SOUNDFIELD

By THE LIGHT SURGEONS

2014-09-04
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Screenshot of SOUNDFIELD
Copyright: THE LIGHT SURGEONS

SOUNDFIELD by Christopher Thomas Allen and Tim Cowie.

https://vimeo.com/104614058

"Our response to this challenge was to explore the relationship between sound, space and energy while referencing the building's long history of aeronautical design and engineering. The resulting piece was a sound reactive video installation built with custom software in Openframeworks that uses a realtime fluid dynamics engine to distort and manipulate a set of vector fields. We designed and developed this custom software to allow us to visually map this huge space and to create a playful interactive piece that would engage the audience at the event while they walking through the tunnel.

We used a set of six 20k Full HD Christie projectors with very wide angle lenses to cover the walls and ceiling of the tunnel in three separate bands along the lengh of the space. Each of these arches of light contained a pair of Naim Audio speakers and a pair of vocal microphones at their bases. As the software generated different virtual energy forces that slowly moved down the space, the audience were encouraged to interact with these visuals by releasing their own sonic forces into the room. The resulting audio visual emissions and graphic turbulence created in these vector fields drove a multi channel piece of sound design in Ableton Live using OSC and Midi messages. The resulting sound scape sampled, effected and distorted the audience's utterances and triggered additional lighting effects at each end of the space."

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