Funky Forest - Singapore Art Museum
By Design I/O
Funky Forest - Singapore Art Museum
by Design I/O
"Funky Forest is an interactive ecosystem where children create trees with their body and then use physical logs to divert the water flowing from the waterfall to the trees to keep them alive. The health of the trees contributes to the overall health of the forest and the types of creatures that inhabit it. Funky Forest is a collaborative space, where children can explore and experiment, setting their own objectives and creating their own stories.
Soundtrack courtesy of: Diederik Idenburg - M-OST - m-ost.nl"
Réactions Sensory Stories
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DIVERSION
By min
DIVERSION
by min
"Constantly feeling rushed. Habitually saying ‘too busy’ or ‘quickly’. Always apprehensive that things might not be done in time. The desire to act quickly is basically a matter of speed. Elevation of speed requires reduction of time. The most economical way for this formula is a straight line. Connecting two points; starting and ending point, without a gap. People, consumed by the aim to reach the ending point, proceed rectilinearly. The space in between is merely a path leading to the ending point, and nothing more. This interspace has been omitted due to the rectilinear motion between the two points. Could people be liberated from the obsession of unidirectional movement and speed, if a new perspective is formed by visually converting the direction of spaces with intense unidirectional propensity?
Walls, doors and passageways that can involve the audience are installed in the interaction version. An image is projected onto the wall. It starts from the z-axis, consistent with the direction of the person advancing through the door. The image is composed of one-point perspective spaces and situations with intense unidirectional propensity. When the person proceeds in the intended direction, the sensor perceives the movement and the projected image revolves to the x-axis perspective. The image has a flat layout, lacking space perception. With the movement of people as the variable, the image portrays different spaces revolving on their axises.
In the animation version, symbolizes the interspace. Generally, fish are recognized from its profiles. It is more natural to visualize fish moving in the intersectional direction of people’s line of sight. While we constantly move rectilinearly, the space from the side; the interspace, could inhabit naturally travelling sideways."
DENTIFY (Part 5 of DELETE)
By Iregular
IDENTIFY (Part 5 of DELETE) - Montreal, Canada
by Iregular
"IDENTIFY is an interactive installation conceived for DELETE, an immersive, site-specific, 4 room interactive experience for audiences from 8 to 12 years old.
A mirror on front of a mirror on front of a mirror. IDENTIFY is about looking at your virtual self, one of the multiple profiles you create online and reflects if that is really you or some one else.
Using video feedback the audience is multiplied to infinity. The feedback is manipulated with a custom software that allows for some repetitions to disconnect from the person.
On front of the projection mirror is a real mirror, reflecting the virtual infinity created by the video feedback on front of it."
Sonic Light Bubble
By ENESS
ENESS Sonic Light Bubble White Night Melbourne 2017
by ENESS
Penumbra
By Media Design HEAD - Genève
Penumbra by Media Design HEAD - Genève
"An interactive storytelling machine exploring the concept of time through the physical and the ephemeral. "
Carnival Interactive Aquarium
By Todd vanderlin
Carnival Interactive Aquarium by Todd vanderlin