Blow - light installation
By Florian Dussopt
#Interactive #Installation / #LED : Blow - light installation
by Florian Dussopt.
CONTROL NO CONTROL
By Iregular
CONTROL NO CONTROL by Iregular.
Presented at Glow Festival (The Netherlands).
AETHER
By Gil Castro
AETHER by Thomas Sanchez and Gilberto Castro, Mexico.
"...A series of studies in geometric symmetry, dynamic particles and interactivity on a large format multitouch screens. It explores techniques of manipulating a digital sculpt throughout the interaction of the users. ... The audience are able to alter the geometry and the physics to transform the representation of objects into different viewpoints.... "
The installation consists of a custom designed cabinet and a Glass of 4.30 x 2.20 m with Capacitive Multitouch Technology and 4 projectors. Visuals are writing in C++ using Cinder, TUIO block and Fade2D library.
Type / Dynamics
By LUST NL
Type / Dynamics by LUSTlab
"‘...Type/Dynamics’ interacts with and comments on the work of graphic designer Jurriaan Schrofer (1926–1990) in an effort to revitalize recent design history. The installation visualizes information that continuously surrounds us and is always accessible. By searching for real-time locations currently in the news, like "Ground Zero", "Reichstag”, or "Tiananmen square”, the installation can locate the panorama images from Google Streetview, abstract them into grids and fill the grids with new information. As a visitor to the space, you are literally 'transported’ to that location and surrounded by all the news associated with that specific location. Instead of a photographic representation, the place is represented purely typographically with a host of new items currently being talked about at that location..."
Stedelijk Museum in Amsterdam.
Seeing & Knowing
By Drewster the Rooster
Seeing & Knowing by Ana Catharina Marques, Umesh Janardhanan, and Drew Stock at the Copenhagen Institute of Interaction Design.
"To stay in or go out? Things certainly seem more defined out there, but does higher resolution always equal improvement? The Wachowski Brothers spent three installments of The Matrix meditating on this, the problem of Plato's Cave. We invite you to probe further with Seeing & Knowing.
This project is an interactive installation written in Processing and powered by Microsoft Kinect."
Floor Projection at Renate
By Felix Bonowski
Floor Projection at Renate, Berlin by Felix Bonowski
BruumRuum!
By David Torrents
BruumRuum! - an interactive installation in Barcelona by David Torrents