digital interactions

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167813

The Zebrafish

By Illuminating Shadows

2014-06-14
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Screenshot of The Zebrafish
Copyright: Illuminating Shadows

The Zebrafish by Illuminating Shadows

"Where the obstruction of light is often an unwanted artefact in projection-based AR installations, we explore shadows as dynamic canvases for supplementary projections. In defining shadow areas with your own body, visual information can be discovered in a playful way...."

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Presence 1.1

By Universal Everything

2014-06-06
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Screenshot of Presence 1.1
Copyright: Universal Everything

Presence 1.1 by Universal Everything and You

"...These life-size abstract forms have been created by motion captured performances of dancers Julia Eichten and Nathan Makolandra from Benjamin Millepied’s LA Dance Project..."

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2014-05-23
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Screenshot of Miguel Chevalier Tapis magiques
Copyright: Claude Mossessian

Miguel Chevalier Tapis magiques 2014 Casablanca. Un film de Claude Mossessian.

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Type / Dynamics

By LUST NL

2014-03-31
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Screenshot of Type / Dynamics
Copyright: LUST NL

Type / Dynamics by LUSTlab

"‘...Type/Dynamics’ interacts with and comments on the work of graphic designer Jurriaan Schrofer (1926–1990) in an effort to revitalize recent design history. The installation visualizes information that continuously surrounds us and is always accessible. By searching for real-time locations currently in the news, like "Ground Zero", "Reichstag”, or "Tiananmen square”, the installation can locate the panorama images from Google Streetview, abstract them into grids and fill the grids with new information. As a visitor to the space, you are literally 'transported’ to that location and surrounded by all the news associated with that specific location. Instead of a photographic representation, the place is represented purely typographically with a host of new items currently being talked about at that location..."

Stedelijk Museum in Amsterdam.

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Seeing & Knowing

By Drewster the Rooster

2014-03-13
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Screenshot of Seeing & Knowing
Copyright: Drewster the Rooster

Seeing & Knowing by Ana Catharina Marques, Umesh Janardhanan, and Drew Stock at the Copenhagen Institute of Interaction Design.

"To stay in or go out? Things certainly seem more defined out there, but does higher resolution always equal improvement? The Wachowski Brothers spent three installments of The Matrix meditating on this, the problem of Plato's Cave. We invite you to probe further with Seeing & Knowing.
This project is an interactive installation written in Processing and powered by Microsoft Kinect."

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167813