3d animation

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145611

Ways of Seeing

By Laurie Rowan

2018-07-26
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Screenshot of Ways of Seeing
Copyright: Laurie Rowan
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EMBODYMENTO.

By KOTKI visuals

2018-04-26
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Screenshot of EMBODYMENTO.
Copyright: KOTKI visuals

EMBODYMENTO. Architecture Mapping Dance Performance by KOTKI visuals

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Nothing happens VR installation

By Michelle & Uri Kranot

2018-04-05
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Screenshot of Nothing happens VR installation
Copyright: Michelle & Uri Kranot

Nothing happens VR installation
by
Michelle & Uri Kranot

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2018-02-08
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Screenshot of Zoë Mc Pherson - Inouï (and free)
Copyright: Alessandra Leone

Zoë Mc Pherson - Inouï (and free)
by Alessandra Leone

Inouï (and free), chapter vi. of String Figures audiovisual album

Direction - Alessandra Leone
Concept and music - Zoë Mc Pherson
3D Animation - Andreas Barden
DoP - Julian Moser
Mastering - Rashad Becker
Produced by Zoë Mc Pherson

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2017-11-16
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Screenshot of "JACK", Projection Mapping Sculpture
Copyright: MotomichiStudio

"JACK", Projection Mapping Sculpture @ Museo de Arte Contemporáneo de Monterrey
by MotomichiStudio

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2017-10-05
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Screenshot of Antithesis | Async | Ryuichi Sakamoto
Copyright: Kachi Chan
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DIVERSION

By min

2017-08-17
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DIVERSION
by min

"Constantly feeling rushed. Habitually saying ‘too busy’ or ‘quickly’. Always apprehensive that things might not be done in time. The desire to act quickly is basically a matter of speed. Elevation of speed requires reduction of time. The most economical way for this formula is a straight line. Connecting two points; starting and ending point, without a gap. People, consumed by the aim to reach the ending point, proceed rectilinearly. The space in between is merely a path leading to the ending point, and nothing more. This interspace has been omitted due to the rectilinear motion between the two points. Could people be liberated from the obsession of unidirectional movement and speed, if a new perspective is formed by visually converting the direction of spaces with intense unidirectional propensity?

Walls, doors and passageways that can involve the audience are installed in the interaction version. An image is projected onto the wall. It starts from the z-axis, consistent with the direction of the person advancing through the door. The image is composed of one-point perspective spaces and situations with intense unidirectional propensity. When the person proceeds in the intended direction, the sensor perceives the movement and the projected image revolves to the x-axis perspective. The image has a flat layout, lacking space perception. With the movement of people as the variable, the image portrays different spaces revolving on their axises.

In the animation version, symbolizes the interspace. Generally, fish are recognized from its profiles. It is more natural to visualize fish moving in the intersectional direction of people’s line of sight. While we constantly move rectilinearly, the space from the side; the interspace, could inhabit naturally travelling sideways."

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145611