By Drewster the Rooster
Seeing & Knowing by Ana Catharina Marques, Umesh Janardhanan, and Drew Stock at the Copenhagen Institute of Interaction Design.
"To stay in or go out? Things certainly seem more defined out there, but does higher resolution always equal improvement? The Wachowski Brothers spent three installments of The Matrix meditating on this, the problem of Plato's Cave. We invite you to probe further with Seeing & Knowing.
This project is an interactive installation written in Processing and powered by Microsoft Kinect."